Two educational case games
Choose a classification game and reason through the case.
Educational clinical-reasoning practice using synthetic teaching cases — not a diagnostic, screening or triage tool.
Educational use only. This trainer uses simplified, synthetic teaching cases and classification labels. It does not diagnose, screen, triage, or replace care from a qualified clinician, and it does not reproduce DSM diagnostic criteria. If someone is at immediate risk of harm, contact local emergency services now — in India, Tele MANAS 14416; in the US or Canada, call or text 988.
How to play
Read the clue
Start with one clue from the case. Reveal more only if you need them.
Search a category
Type a disorder, label or ICD-11 code and pick from the suggestions.
Submit your reasoning
Wrong guesses open the next clue. Once every clue is open, the trainer reveals the correct answer with full reasoning and treatment.
Review the answer
See the rationale, common differentials and links to the official source.
Learning mode
Classroom readyDifficulty
Clue pressureTopic
Focus setPractice set
Curated synthetic cases
Code names and hierarchy are generated from the WHO ICD-11 MMS 2026-01 Simple Tabulation for Chapter 06 and Chapter 07. Case vignettes are synthetic teaching examples and intentionally simplified.
Version 2.2: 103 synthetic cases, a fresh random case on every visit, automatic answer reveal once all clues are finished, and guideline-anchored treatment plans (WHO mhGAP 3.0, NICE, APA, AASM 2025, CANMAT/ISBD, Indian Psychiatric Society) with monitoring steps and India-context guardrails — plus crosswalks, exam mode, weak-area review, dark mode and PWA metadata.
Reference shelf for teaching framing: DSM-5-TR (APA, 2022) and abnormal psychology textbooks shared for background learning. No manual or textbook diagnostic criteria are reproduced.